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Showing posts with label casual. Show all posts
Showing posts with label casual. Show all posts

Monday, June 14, 2010

Zummballz Teaser

I am working on a new physics/math game called Zummballs. The game is based on PhysBallz adding some basic math operations to make it more interesting.
My idea is to finish the game and try to find a sponsor.
This is my first game since my previous experience developing a seasonal game.

Watch the teaser.

Thursday, January 28, 2010

New Games Network: Gameschart

My LinkedIn Flash Game Developer's Group colleague, Barry White, started a new venture called Gameschart. Where by implementing a ver simple API, you can share revenue with other game developers by displaying a chart with the most popular games of the site. You can see an example here.

Monday, January 18, 2010

Let's start the campaign for equiping my Game Development Team (myself)

Well, here's the thing: I decided to start developing casual flash games independently. For such a venture, I need to get some software to start producing really quality games. I always liked Open Source solutions and, in fact, I used Flashdevelop for my first two games (Tiki Taka and Mathix - Successions).
So... for starting seriously I will need a SWF Encryptor and Flash CS4.
In terms of money, I am talking about:

- Adobe Flash CS4 Professional: US$699
- Amayeta SWF Encrypt(tm): US$145

What's giving me a total of US$844

So, the goal for my next casual game is to cover the costs of this two pieces of software.
After that, I will be able to create and distribute even better games! So, imagine how far I can go! And the way of doing that would be through:

- Sponsorships (Probably a primary license and some secondary licenses.
- Some Mochiads Ad Impressions.
- Creating a page for the game and putting some Google Ads there.
- Put some Kongregate's Statistics to create some badges

Please stay tuned to watch how the story continues =P.

Friday, October 9, 2009

Mathix - Successions: Internationalization

As I told you before, I sent my game to minijuegos. Pablo (from the Games Sumissions Team) liked the game and told me to translate it and to add some minijuegos.com logos.
So I decided to "internationalize" Mathix. Which means to allow the players to choose between both English and Spanish.
So this is the way I was able to do that:
I added a folder called locale in the root directory of my project.
There I created two folders: en_US and es_AR (just because I am from Argentina, that's all).
I put the resource bundle in my application's mxml:

        [ResourceBundle("messages")]
    
Then I tried to compile the code with FlashDevelop getting the following error:

Error: Unable to resolve resource bundle "messages" for locale "en_US".
Build halted with errors (fcsh).
=S
I looked at several blogs and forums and the only thing I found was that I could not add parameters to fdbuild, but I could use the @mxmlc tag instead.
So I added this line to my application's mxml:


Using the QuickBuild option (Ctrl + F8) I was able to compile my code with localization.
So, once I had my code compiling and running, I changed every hardcoded label for the proper key:

Now, lets give the users the options to change the language:

    
    


For more information about this, please refer to the Adobe documentation at http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Runtime_Localization

And this is the result.




Update: you can also use this way of localizing a flex application.

Thursday, October 8, 2009

My very first serious casual game: Mathix - Successions

Hi, I'm here to introduce Mathix - Successions.
This is a game where you have to find the missing number in mathematic succession.



I am currently working on a few things to be able to publish it on minijuegos.com
I hope you like it!

Start up

As everytime someone's starts something new, I'm very excited about this blog.
here I will try to tell people about my experience developing, promoting and monetizing flash casual games.
I hope you enjoy the reading.
Please leave me your comments!